![]() Accessed Sept 2017Ī War Version of Conway’s Game of Life. Accessed Sept 2017Ī Two Player Version of Conway’s Game of Life. Springer, Berlin (2010)Ī Multiplayer Version of Conway’s Game of Life. This process is experimental and the keywords may be updated as the learning algorithm improves.Īdamatzky, A. These keywords were added by machine and not by the authors. ![]() ![]() The aim of this last chapter is to show how the combination of coalitions and classical game theory models allows to explore competition and cooperation among cells in complex and rich environments such as the Game of Life. As an illustrative example, we provide a comparison between an IPD-Life (without coalitions) and the IPD-CoaLife, where the latter shows a better cooperation level. Finally, we consider an Iterated Prisoner’s Dilemma (IPD) extension for CoaLife (IPD-CoaLife), as another upper layer over CoaLife, where alive cells play the IPD with their alive neighbors. Afterwards, a coalitional version of Life (CoaLife) is introduced as an upper layer, keeping the basic rules used by Life and using new ones to create, modify or release coalitions along the game execution. We also describe some Life properties concerning the complexity that emerges from simple local interactions, its capabilities for self-replicating patterns and several variants of this game described in the Life literature. This chapter introduces the interesting Conway’s Game of Life, describing first its simple rules and then some static, oscillating and moving patters that emerge from the game iteration depending deterministically on its initial configuration.
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